ATTRIBUTE
  • Roll Attribute dice+modifiers, pick best result.
    1, 2, 3, 4: Trigger negative result. Try again; OR spend 1 Courage to escape to adjacent card.
    5, 6: Trigger positive result. Resolve card, carry on.
RELICS
  • Tool
    Spend 1 Durability before rolling to add 1 dice to any roll.
  • Weapon
    Spend 1 Durability before rolling to make a free Combat Roll without suffering the effects of a Failure; OR to add 2 dice to your next Combat Roll
  • Traversal
    Spend 1 Durability to move to an Adjacent card without needing to resolve the current card; OR to add 2 dice to an Exploration Roll.
  • Companion
    Spend 1 Durability to reveal any card from the Dungeon without needing to face it's Trials; OR to add 2 dice to a Logic Roll
  • Protection
    Spend 1 Durability to ignore the results of a Failed roll; OR to add 2 dice to your next Rmotion roll.
  • Boon
    Spend ALL DURABILITY to unleash a mighty power, adding 4 dice to your next roll.
BLESSINGS